
#include <Liberty3D/Library/TextureImporter.h>

using namespace Liberty::Engine;
using namespace Liberty::Library;

TextureImporter::TextureImporter() : AssetImporter() {
}

TextureImporter::~TextureImporter() {
}

void TextureImporter::serializeObject(Liberty::Engine::ISerializer* s) {
    AssetImporter::serializeObject(s);
}

const char* TextureImporter::serializeClassName() const {
    return "Liberty::Library::TextureImporter";
}

TextureCachedData::TextureCachedData() : AssetCachedData(), width(0), height(0), format(Unknown) {
}
